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» Patterns in Learning to Program - An Experiment
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ACSD
2005
IEEE
153views Hardware» more  ACSD 2005»
14 years 1 months ago
BoPi - A Distributed Machine for Experimenting Web Services Technologies
BoPi is a programming language with a runtime support that allows the distribution and the execution of programs over the network. The language is a process calculus with XML valu...
Samuele Carpineti, Cosimo Laneve, Paolo Milazzo
CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
13 years 7 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
INTERACTIONS
2010
92views more  INTERACTIONS 2010»
13 years 4 months ago
PUX: patterns of user experience
s from a concrete to a new abstract level of description [1]. Rises in abstraction level happen regularly in all fields, but the key difference in Alexander's work was that ra...
Alan F. Blackwell, Sally Fincher
ERLANG
2003
ACM
14 years 26 days ago
ARMISTICE: an experience developing management software with Erlang
In this paper, some experiences of using the concurrent functional language Erlang to implement a classical vertical application, a risk management information system, are present...
David Cabrero, Carlos Abalde, Carlos Varela, Laura...
SIGITE
2004
ACM
14 years 1 months ago
Experiences using tablet PCs in a programming laboratory
This experience report describes lessons learned using first generation tablet PCs to support active learning in an undergraduate computer science laboratory course. We learned th...
Stephen H. Edwards, N. Dwight Barnette