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» Patterns in Learning to Program - An Experiment
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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ISESE
2005
IEEE
14 years 1 months ago
Effects of pair programming at the development team level: an experiment
We studied the effects of pair programming in a team context on productivity, defects, design quality, knowledge transfer and enjoyment of work. Randomly formed three pair program...
Jari Vanhanen, Casper Lassenius
CORR
2006
Springer
153views Education» more  CORR 2006»
13 years 7 months ago
Genetic Programming, Validation Sets, and Parsimony Pressure
Fitness functions based on test cases are very common in Genetic Programming (GP). This process can be assimilated to a learning task, with the inference of models from a limited n...
Christian Gagné, Marc Schoenauer, Marc Pari...
ICFP
2010
ACM
13 years 8 months ago
Experience report: growing programming languages for beginning students
A student learning how to program learns best when the programming language and programming environment cater to her specific needs. These needs are different from the requirement...
Marcus Crestani, Michael Sperber
ADAEUROPE
2009
Springer
14 years 2 months ago
An Experience on Ada Programming Using On-Line Judging
Abstract. Ada has proved to be one of the best languages to learn computer programming. Nevertheless, learning to program is difficult and when it is combined with lack of motivati...
Francisco J. Montoya-Dato, José Luis Fern&a...