Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
Software systems are typically modified in order to extend or change their functionality, improve their performance, port them to different platforms, and so on. For developers, i...
Spiros Mancoridis, Brian S. Mitchell, Yih-Farn Che...
The starting point for software evolution is usually a change request, expressing the new or updated requirements on the delivered system. The requirements specified in a change ...
Filippo Ricca, Marco Torchiano, Mariano Ceccato, P...
As the useful life expectancy of software continues to increase, the task of maintaining the source code has become the dominant phase of the software life-cycle. In order to impr...
Jason W. A. Selby, Fraser P. Ruffell, Mark Giesbre...
Technologies can be used ? or appropriated ? in different ways by different users, but how do the use patterns evolve, and how can design facilitate such evolution? This paper app...