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» Patterns of Change in Design Metaphor: A Case Study
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NETGAMES
2006
ACM
14 years 2 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
ICSM
1999
IEEE
14 years 1 months ago
Bunch: A Clustering Tool for the Recovery and Maintenance of Software System Structures
Software systems are typically modified in order to extend or change their functionality, improve their performance, port them to different platforms, and so on. For developers, i...
Spiros Mancoridis, Brian S. Mitchell, Yih-Farn Che...
IWPSE
2007
IEEE
14 years 3 months ago
Talking tests: an empirical assessment of the role of fit acceptance tests in clarifying requirements
The starting point for software evolution is usually a change request, expressing the new or updated requirements on the delivered system. The requirements specified in a change ...
Filippo Ricca, Marco Torchiano, Mariano Ceccato, P...
WCRE
2007
IEEE
14 years 3 months ago
Examining the Effects of Global Data Usage on Software Maintainability
As the useful life expectancy of software continues to increase, the task of maintaining the source code has become the dominant phase of the software life-cycle. In order to impr...
Jason W. A. Selby, Fraser P. Ruffell, Mark Giesbre...
CHI
2007
ACM
14 years 9 months ago
Appropriation of a MMS-based comic creator: from system functionalities to resources for action
Technologies can be used ? or appropriated ? in different ways by different users, but how do the use patterns evolve, and how can design facilitate such evolution? This paper app...
Antti Salovaara