Abstract. The modeling, design, and implementation of inter-organizational systems (IOS) is a challenging new problem. In contrast to previous systems, where components have clearl...
In this paper we address the problem of combining software components with different and possibly incompatible legal licenses to create a software application that does not viola...
Evidence suggests that as software ages the original realizations of design patterns remain in place, and participants in design pattern realizations accumulate “grime” – no...
A Dependence Anti Pattern is a dependence structure that may indicate potential problems for on–going software maintenance and evolution. Dependence anti patterns are not struct...
David Binkley, Nicolas Gold, Mark Harman, Zheng Li...
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...