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» Patterns of Component Evolution
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VR
2003
IEEE
138views Virtual Reality» more  VR 2003»
14 years 1 months ago
Adaptive techniques for real-time haptic and visual simulation of bone dissection
Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a vi...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
ECCV
2002
Springer
14 years 10 months ago
Finding the Largest Unambiguous Component of Stereo Matching
Abstract. Stereo matching is an ill-posed problem for at least two principal reasons: (1) because of the random nature of match similarity measure and (2) because of structural amb...
Radim Sára
CLUSTER
2007
IEEE
13 years 8 months ago
Combining data sharing with the master-worker paradigm in the common component architecture
Abstract— Software component technologies are being accepted as an adequate solution for handling the complexity of applications. However, existing software component models tend...
Gabriel Antoniu, Hinde-Lilia Bouziane, Mathieu Jan...
WCRE
1996
IEEE
14 years 12 days ago
Finding Reusable Software Components in Large Systems
The extraction of reusable software components from existing systems is an attractive idea. The goal of the work in this paper is not to extract a component automatically, but to ...
James M. Neighbors
APSEC
2001
IEEE
13 years 12 months ago
Formal Specification of Mixed Components with Korrigan
Formal specifications are now widely accepted in software development. Recently, the need for a separation of concerns with reference to static and dynamic aspects appeared. Furth...
Christine Choppy, Pascal Poizat, Jean-Claude Royer