User interfaces have evolved from punched cards, to text terminals, to windowing systems. As interface standards move into the third dimension, we have the opportunity to ensure t...
We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS. This uses movements within a shared virtual world to ...
Gail Reynard, Steve Benford, Chris Greenhalgh, Chr...
This paper approaches heterogeneity and heterogeneous technology as assets, rather than limitations, in the development of computer supported cooperative work. We demonstrate how h...
People travel in the real world and leave their location history in a form of trajectories. These trajectories do not only connect locations in the physical world but also bridge ...
This paper presents an interaction model adapted to mixed reality environments known as IRVO (Interacting with Real and Virtual Objects). IRVO aims at modeling the interaction bet...