Mobile computing based upon wireless technology as the interconnect and PDAs, Web-enabled cell phones etc. as the end devices provide a rich infrastructure for anywhere, anytime i...
In this paper we describe our experience in integrating the RIM's BlackBerry handheld wireless device into programming and literacy courses at the University of Guelph and th...
Abstract—This paper describes experiences from implementing an experimental mobile peer-to-peer application called Peer2Schedule aimed at improving and supporting collaboration w...
Information about the user's environment offers new opportunities and exposes new challenges in terms of time-aware, location-aware, device-aware and personalized application...
Thomas Hofer, Wieland Schwinger, Mario Pichler, Ge...
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...