Sciweavers

2639 search results - page 512 / 528
» Pen Computing: Challenges and Applications
Sort
View
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 4 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
MSWIM
2006
ACM
14 years 4 months ago
Pattern matching based link quality prediction in wireless mobile ad hoc networks
As mobile devices, such as laptops, PDAs or mobile phones, are getting more and more ubiquitous and are able to communicate with each other via wireless technologies, the paradigm...
Károly Farkas, Theus Hossmann, Lukas Ruf, B...
SASN
2006
ACM
14 years 4 months ago
Diversify sensor nodes to improve resilience against node compromise
A great challenge in securing sensor networks is that sensor nodes can be physically compromised. Once a node is compromised, attackers can retrieve secret information (e.g. keys)...
Abdulrahman Alarifi, Wenliang Du
SENSYS
2006
ACM
14 years 4 months ago
StarDust: a flexible architecture for passive localization in wireless sensor networks
The problem of localization in wireless sensor networks where nodes do not use ranging hardware, remains a challenging problem, when considering the required location accuracy, en...
Radu Stoleru, Pascal Vicaire, Tian He, John A. Sta...
VRST
2006
ACM
14 years 4 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke