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SIROCCO
2008
13 years 9 months ago
Computing Approximate Nash Equilibria in Network Congestion Games
We consider the problem of computing -approximate Nash equilibria in network congestion games. The general problem is known to be PLS-complete for every > 0, but the reductions...
Andreas Emil Feldmann, Heiko Röglin, Berthold...
UAI
2000
13 years 9 months ago
Fast Planning in Stochastic Games
Stochastic games generalize Markov decision processes MDPs to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards de...
Michael J. Kearns, Yishay Mansour, Satinder P. Sin...
ICASSP
2009
IEEE
13 years 5 months ago
Tree configuration games for distributed stream mining systems
We consider the problem of configuring classifier trees in distributed stream mining system. The configuration involves selecting appropriate false-alarm detection tradeoffs for e...
Hyunggon Park, Deepak S. Turaga, Olivier Verscheur...
CORR
2010
Springer
93views Education» more  CORR 2010»
13 years 7 months ago
Parallelized Solution to Semidefinite Programmings in Quantum Complexity Theory
In this paper we present an equilibrium value based framework for solving SDPs via the multiplicative weight update method which is different from the one in Kale's thesis [K...
Xiaodi Wu
JACM
2007
160views more  JACM 2007»
13 years 7 months ago
Lossless abstraction of imperfect information games
abstraction of imperfect information games ANDREW GILPIN and TUOMAS SANDHOLM Computer Science Department Carnegie Mellon University Pittsburgh, PA, USA Finding an equilibrium of an...
Andrew Gilpin, Tuomas Sandholm