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» Perceptual Principles and Computer Graphics
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GD
2004
Springer
14 years 28 days ago
Algorithms for Drawing Media
We describe algorithms for drawing media, systems of states, tokens and actions that have state transition graphs in the form of partial cubes. Our algorithms are based on two prin...
David Eppstein
COLING
1996
13 years 8 months ago
An Underspecified HPSG Representation for Information Structure
hfformation structure can be of great use in linguistic applications, especially in those involving a speech component. However, focus marking by prosody is often ambiguous. Exist...
Jonas Kuhn
DIGRA
2005
Springer
14 years 1 months ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
ICIG
2009
IEEE
14 years 2 months ago
Discriminative Maximum Margin Image Object Categorization with Exact Inference
Categorizing multiple objects in images is essentially a structured prediction problem: the label of an object is in general dependent on the labels of other objects in the image....
Qinfeng Shi, Luping Zhou, Li Cheng, Dale Schuurman...
CG
2004
Springer
13 years 7 months ago
Compression of soft-body animation sequences
We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
Zachi Karni, Craig Gotsman