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» Perceptual Principles and Computer Graphics
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PG
1999
IEEE
13 years 12 months ago
Mesh Approximation Using a Volume-Based Metric
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...
GD
1995
Springer
13 years 11 months ago
Graph Folding: Extending Detail and Context Viewing into a Tool for Subgraph Comparisons
It is a di cult problem to display large, complex graphs in a manner which furthers comprehension. A useful approach is to expand selected sections foci of the graph revealing de...
M. Sheelagh T. Carpendale, David J. Cowperthwaite,...
CG
2008
Springer
13 years 9 months ago
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
Since Chase and Simon presented their influential paper on perception in chess in 1973, the use of chunks has become the subject of a number of studies into the cognitive behavior ...
Reijer Grimbergen
CGF
2006
122views more  CGF 2006»
13 years 7 months ago
Stroke Pattern Analysis and Synthesis
We present a synthesis technique that can automatically generate stroke patterns based on a user-specified reference pattern. Our method is an extension of texture synthesis techn...
Pascal Barla, Simon Breslav, Joëlle Thollot, ...
CG
2000
Springer
13 years 7 months ago
Procedural shape generation for multi-dimensional data visualization
Visualization of multi-dimensional data is a challenging task. The goal is not the display of multiple data dimensions, but user comprehension of the multi-dimensional data. This p...
David S. Ebert, Randall M. Rohrer, Christopher D. ...