Sciweavers

326 search results - page 6 / 66
» Perceptual Principles and Computer Graphics
Sort
View
COGSCI
2002
98views more  COGSCI 2002»
13 years 7 months ago
A simplicity principle in unsupervised human categorization
We address the problem of predicting how people will spontaneously divide into groups a set of novel items. This is a process akin to perceptual organization. We therefore employ ...
Emmanuel M. Pothos, Nick Chater
HAPTICS
2009
IEEE
14 years 2 months ago
Graphical authoring tools for vibrotactile patterns
This paper presents two graphical authoring tools, posVibEditor and VibScoreEditor, developed for the intuitive and convenient design of vibrotactile patterns. The posVibEditor is...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi
RT
2001
Springer
13 years 12 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
ECCV
2008
Springer
14 years 9 months ago
Anisotropic Geodesics for Perceptual Grouping and Domain Meshing
This paper shows how computational Riemannian manifold can be used to solve several problems in computer vision and graphics. Indeed, Voronoi segmentations and Delaunay graphs comp...
Sébastien Bougleux, Gabriel Peyré, L...
SI3D
2009
ACM
14 years 2 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li