Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
The relations among graphical representations, computer functionality, and everyday objects are more complex than terms like “the desktop metaphor” may suggest. While metaphor...
We investigate the synergy of the two hands for virtual object manipulation. We report results from an experiment which suggest that the two hands together provide sufficient per...
We present a unified method for simultaneously acquiring both the location and the silhouette shape of people in outdoor scenes. The proposed algorithm integrates top-down and bot...
In this paper we present a low-complexity traffic prioritization strategy for video transmission using the H.264 scalable video coding (SVC) standard over 802.11e wireless networ...