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CONCUR
2005
Springer
15 years 10 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
125
Voted
EXACT
2007
15 years 7 months ago
PML 2: A Modular Explanation Interlingua
In the past five years, we have designed and evolved an interlingua for sharing explanations generated by various automated systems such as hybrid web-based question answering sys...
Deborah L. McGuinness, Li Ding, Paulo Pinheiro da ...
DIM
2008
ACM
15 years 6 months ago
Quantifying the security of preference-based authentication
We describe a technique aimed at addressing longstanding problems for password reset: security and cost. In our approach, users are authenticated using their preferences. Experime...
Markus Jakobsson, Liu Yang, Susanne Wetzel
137
Voted
IJDET
2010
130views more  IJDET 2010»
15 years 1 months ago
A Unified Learning Style Model for Technology-Enhanced Learning: What, Why and How?
: This paper deals with the use of learning styles in technology-enhanced learning, by introducing a so-called "Unified Learning Style Model" (ULSM). The article aims at ...
Elvira Popescu
HT
2007
ACM
15 years 8 months ago
Lesson learnt from a large-scale industrial semantic web application
The design and maintenance of an aero-engine generates a significant amount of documentation. When designing new engines, engineers must obtain knowledge gained from maintenance o...
Sylvia C. Wong, Richard M. Crowder, Gary B. Wills,...