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CONEXT
2006
ACM
14 years 3 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
SRDS
2003
IEEE
14 years 2 months ago
Performance and Effectiveness Analysis of Checkpointing in Mobile Environments
Many mathematical models have been proposed to evaluate the execution performance of an application with and without checkpointing in the presence of failures. They assume that th...
Xinyu Chen, Michael R. Lyu
CDC
2008
IEEE
121views Control Systems» more  CDC 2008»
14 years 3 months ago
Quantized average consensus via dynamic coding/decoding schemes
— In the average consensus a set of linear systems has to be driven to the same final state which corresponds to the average of their initial states. This contribution presents ...
Ruggero Carli, Francesco Bullo, Sandro Zampieri
MOBICOM
2004
ACM
14 years 2 months ago
Routing in multi-radio, multi-hop wireless mesh networks
We present a new protocol for routing in multi-radio, multi-hop wireless networks. Our protocol, Multi-Radio Link-Quality Source Routing, is designed for wireless networks with st...
Richard Draves, Jitendra Padhye, Brian Zill
ICC
2007
IEEE
115views Communications» more  ICC 2007»
14 years 28 days ago
Efficient Estimation of More Detailed Internet IP Maps
Router-level maps of the Internet implicate a large body of research on network management, overlay networks, performance evaluation, and security. The inaccuracies in these maps r...
Sangmin Kim, Khaled Harfoush