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IWCMC
2006
ACM
14 years 1 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
CDC
2010
IEEE
152views Control Systems» more  CDC 2010»
13 years 2 months ago
Optimal network topology design in multi-agent systems for efficient average consensus
The problem considered in the present article is optimal design of network topologies in multi-agent systems in order to make communication on the network as efficient as possible ...
Mohammad Rafiee, Alexandre M. Bayen
VTC
2010
IEEE
175views Communications» more  VTC 2010»
13 years 6 months ago
Incremental Relaying with Imperfect Feedback in Wireless Cooperative Networks
—We present the ǫ-outage capacity in the low signal-to-noise ratio (SNR) regime of an incremental relaying network. The network consists of one source, one destination, and two ...
Tobias Renk, Holger Jaekel, Friedrich Jondral
MOBIHOC
2007
ACM
14 years 7 months ago
Approximation algorithms for longest-lived directional multicast communications in WANETs
Several centralized and distributed algorithms have been recently proposed to maximize the multicast lifetime for directional communications in wireless ad-hoc networks. Their per...
Song Guo, Oliver W. W. Yang, Victor C. M. Leung
ICC
2007
IEEE
133views Communications» more  ICC 2007»
14 years 1 months ago
Downlink TCP Performance Under Cross Layer Rate and Power Allocation in Infrastructure TH-PPM UWB Networks
Ultra wideband (UWB) systems are currently an important wireless infrastructure for efficient shortrange communications. To improve the system efficiency while guaranteeing the ra...
Yang Liu, Yu-Kwong Kwok, Jiangzhou Wang