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IWMM
2007
Springer
146views Hardware» more  IWMM 2007»
14 years 3 months ago
Allocation-phase aware thread scheduling policies to improve garbage collection performance
Past studies have shown that objects are created and then die in phases. Thus, one way to sustain good garbage collection efficiency is to have a large enough heap to allow many ...
Feng Xian, Witawas Srisa-an, Hong Jiang
ISPAN
2009
IEEE
14 years 3 months ago
High Speed Articulated Object Tracking Using GPUs: A Particle Filter Approach
—This paper presents a novel application of the GPU processing power to a very computationally demanding articulated human body tracking problem in a view-based approach. This wo...
Raúl Cabido, David Concha, Juan José...
MOBIHOC
2000
ACM
14 years 1 months ago
Low power rendezvous in embedded wireless networks
ln the future, wireless networking will be embedded into a wide variety of common, everyday objects [1]. In many embedded networking situations, the communicating nodes will be ver...
Terry Todd, Frazer Bennett, Alan Jones
IPPS
2005
IEEE
14 years 2 months ago
MegaProto: A Low-Power and Compact Cluster for High-Performance Computing
“MegaProto” is a proof-of-concept prototype for our project “Mega-Scale Computing Based on Low-Power Technology and Workload Modeling”, implementing our key idea that a mi...
Hiroshi Nakashima, Hiroshi Nakamura, Mitsuhisa Sat...
PC
2007
161views Management» more  PC 2007»
13 years 8 months ago
High performance combinatorial algorithm design on the Cell Broadband Engine processor
The Sony–Toshiba–IBM Cell Broadband Engine (Cell/B.E.) is a heterogeneous multicore architecture that consists of a traditional microprocessor (PPE) with eight SIMD co-process...
David A. Bader, Virat Agarwal, Kamesh Madduri, Seu...