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IPPS
1999
IEEE
14 years 2 months ago
Lazy Logging and Prefetch-Based Crash Recovery in Software Distributed Shared Memory Systems
In this paper, we propose a new, efficient logging protocol, called lazy logging, and a fast crash recovery protocol, called the prefetch-based crash recovery (PCR), for software ...
Angkul Kongmunvattana, Nian-Feng Tzeng
ACSC
2004
IEEE
14 years 1 months ago
Homeless and Home-based Lazy Release Consistency Protocols on Distributed Shared Memory
This paper describes the comparison between homeless and home-based Lazy Release Consistency (LRC) protocols which are used to implement Distributed Shared Memory (DSM) in cluster...
Byung-Hyun Yu, Zhiyi Huang, Stephen Cranefield, Ma...
ICNP
2007
IEEE
14 years 4 months ago
A Performance Study of Loss Detection/Recovery in Real-world TCP Implementations
— TCP is the dominant transport protocol used in the Internet and its performance fundamentally governs the performance of Internet applications. It is well-known that packet los...
Sushant Rewaskar, Jasleen Kaur, F. Donelson Smith
TC
1998
13 years 9 months ago
Performance Evaluation and Cost Analysis of Cache Protocol Extensions for Shared-Memory Multiprocessors
—We evaluate three extensions to directory-based cache coherence protocols in shared-memory multiprocessors. These extensions are aimed at reducing the penalties associated with ...
Fredrik Dahlgren, Michel Dubois, Per Stenströ...
ACMACE
2006
ACM
14 years 3 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...