One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
In this paper we are concerned with disseminating high-volume data streams to many simultaneous context-aware applications over a low-bandwidth wireless mesh network. For bandwidt...
In this paper, we examine the feasibility of sending real-time CBR workloads over TCP. This is motivated by the friendliness of NATs and firewalls towards TCP as opposed to UDP a...
Salman Baset, Eli Brosh, Vishal Misra, Dan Rubenst...
802.11 wireless mesh networks are ubiquitous, but suffer from severe performance degradations due to poor synergy between the 802.11 CSMA MAC protocol and higher layers. Several s...
Large heterogeneous teams will often be in situations where sensor data that is uncertain and conflicting is shared across a peer-to-peer network. Not every team member will have ...