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NETGAMES
2005
ACM
14 years 4 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
ICDCSW
2007
IEEE
14 years 5 months ago
Group-aware Stream Filtering
In this paper we are concerned with disseminating high-volume data streams to many simultaneous context-aware applications over a low-bandwidth wireless mesh network. For bandwidt...
Ming Li, David Kotz
CONEXT
2006
ACM
14 years 4 months ago
Understanding the behavior of TCP for real-time CBR workloads
In this paper, we examine the feasibility of sending real-time CBR workloads over TCP. This is motivated by the friendliness of NATs and firewalls towards TCP as opposed to UDP a...
Salman Baset, Eli Brosh, Vishal Misra, Dan Rubenst...
CONEXT
2009
ACM
13 years 12 months ago
Online optimization of 802.11 mesh networks
802.11 wireless mesh networks are ubiquitous, but suffer from severe performance degradations due to poor synergy between the 802.11 CSMA MAC protocol and higher layers. Several s...
Theodoros Salonidis, Georgios Sotiropoulos, Roch G...
ATAL
2010
Springer
13 years 12 months ago
Exploiting scale invariant dynamics for efficient information propagation in large teams
Large heterogeneous teams will often be in situations where sensor data that is uncertain and conflicting is shared across a peer-to-peer network. Not every team member will have ...
Robin Glinton, Paul Scerri, Katia P. Sycara