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CGF
2005
149views more  CGF 2005»
13 years 7 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
RTAS
2010
IEEE
13 years 5 months ago
An Efficient Algorithm for Real-Time Divisible Load Scheduling
Providing QoS and performance guarantees to arbitrarily divisible loads has become a significant problem for many cluster-based research computing facilities. While progress is be...
Anwar Mamat, Ying Lu, Jitender S. Deogun, Steve Go...
TPDS
2010
155views more  TPDS 2010»
13 years 6 months ago
Streamline: An Optimal Distribution Algorithm for Peer-to-Peer Real-Time Streaming
—In this paper we propose and evaluate an overlay distribution algorithm for P2P, chunk-based, streaming systems over forest-based topologies. In such systems, the stream is divi...
Giuseppe Bianchi, Nicola Blefari-Melazzi, Lorenzo ...
ICMI
2003
Springer
184views Biometrics» more  ICMI 2003»
14 years 27 days ago
Real time facial expression recognition in video using support vector machines
Enabling computer systems to recognize facial expressions and infer emotions from them in real time presents a challenging research topic. In this paper, we present a real time ap...
Philipp Michel, Rana El Kaliouby
CGF
2008
100views more  CGF 2008»
13 years 7 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...