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» Performance Model Building of Pervasive Computing
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CVPR
2008
IEEE
14 years 9 months ago
Face tracking and recognition with visual constraints in real-world videos
We address the problem of tracking and recognizing faces in real-world, noisy videos. We track faces using a tracker that adaptively builds a target model reflecting changes in ap...
Minyoung Kim, Sanjiv Kumar, Vladimir Pavlovic, Hen...
RTCSA
2003
IEEE
14 years 25 days ago
An Approximation Algorithm for Broadcast Scheduling in Heterogeneous Clusters
Network of workstation (NOW) is a cost-effective alternative to massively parallel supercomputers. As commercially available off-theshelf processors become cheaper and faster, it...
Pangfeng Liu, Da-Wei Wang, Yi-Heng Guo
SIGGRAPH
2010
ACM
14 years 1 days ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
EDCC
2010
Springer
14 years 10 days ago
D2HT: The Best of Both Worlds, Integrating RPS and DHT
Distributed Hash Tables (DHTs) and Random Peer Sampling (RPS) provide important and complementary services in the area of P2P overlay networks. DHTs achieve efficient lookup whil...
Marin Bertier, François Bonnet, Anne-Marie ...
CIKM
2009
Springer
14 years 2 months ago
On the feasibility of multi-site web search engines
Web search engines are often implemented as centralized systems. Designing and implementing a Web search engine in a distributed environment is a challenging engineering task that...
Ricardo A. Baeza-Yates, Aristides Gionis, Flavio J...