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» Performance Model Building of Pervasive Computing
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AAAI
2012
11 years 10 months ago
Competing with Humans at Fantasy Football: Team Formation in Large Partially-Observable Domains
We present the first real-world benchmark for sequentiallyoptimal team formation, working within the framework of a class of online football prediction games known as Fantasy Foo...
Tim Matthews, Sarvapali D. Ramchurn, Georgios Chal...
CVPR
2009
IEEE
15 years 2 months ago
A Revisit of Generative Model for Automatic Image Annotation using Markov Random Fields
Much research effort on Automatic Image Annotation (AIA) has been focused on Generative Model, due to its well formed theory and competitive performance as compared with many we...
Yu Xiang (Fudan University), Xiangdong Zhou (Fudan...
CGF
2011
12 years 11 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
DELOS
2007
13 years 9 months ago
MESSIF: Metric Similarity Search Implementation Framework
The similarity search has become a fundamental computational task in many applications. One of the mathematical models of the similarity – the metric space – has drawn attenti...
Michal Batko, David Novak, Pavel Zezula
VRST
2005
ACM
14 years 1 months ago
Rapid scene modelling, registration and specification for mixed reality systems
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
Russell M. Freeman, Anthony Steed, Bin Zhou