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NETGAMES
2005
ACM
15 years 10 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
SPE
2002
141views more  SPE 2002»
15 years 4 months ago
Data collection and restoration for heterogeneous process migration
This study presents a practical solution for data collection and restoration to migrate a process written in high level stack-based languages such as C and Fortran over a network ...
Kasidit Chanchio, Xian-He Sun
ECCV
2004
Springer
15 years 8 months ago
Approximate Confidence Intervals for Estimation of Matching Error Rates of Biometric Identification Devices
Abstract. Assessing the matching error rates of a biometric identification devices is integral to understanding its performance. Here we propose and evaluate several methods for cr...
Travis J. Atkinson, Michael E. Schuckers
MOBICOM
2003
ACM
15 years 9 months ago
A comparison of mechanisms for improving mobile IP handoff latency for end-to-end TCP
Handoff latency results in packet losses and severe End-to-End TCP performance degradation as TCP, perceiving these losses as congestion, causes source throttling or retransmissio...
Robert Hsieh, Aruna Seneviratne
ANSS
2007
IEEE
15 years 11 months ago
Vehicular Mobility Simulation for VANETs
During the last few years, continuous progresses in wireless communications have opened new research fields in computer networking, aimed at extending data networks connectivity ...
Marco Fiore, Jérôme Härri, Fethi...