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Publication
237views
12 years 9 months ago
Estimation of behavioral user state based on eye gaze and head pose—application in an e-learning environment
Most e-learning environments which utilize user feedback or profiles, collect such information based on questionnaires, resulting very often in incomplete answers, and sometimes de...
Stylianos Asteriadis, Paraskevi Tzouveli, Kostas K...
NOSSDAV
2005
Springer
14 years 1 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
IS
2007
13 years 7 months ago
Evaluation of probabilistic queries over imprecise data in constantly-evolving environments
Sensors are often employed to monitor continuously changing entities like locations of moving objects and temperature. The sensor readings are reported to a database system, and a...
Reynold Cheng, Dmitri V. Kalashnikov, Sunil Prabha...
DCOSS
2009
Springer
14 years 14 days ago
Compressed RF Tomography for Wireless Sensor Networks: Centralized and Decentralized Approaches
Radio Frequency (RF) tomography refers to the process of inferring information about an environment by capturing and analyzing RF signals transmitted between nodes in a wireless se...
Mohammad A. Kanso, Michael G. Rabbat
LISA
2008
13 years 10 months ago
Portable Desktop Applications Based on P2P Transportation and Virtualization
Play-on-demand is usually regarded as a feasible access mode for web content (including streaming video, web pages and so on), web services and some Software-As-A-Service (SaaS) a...
Youhui Zhang, Xiaoling Wang, Liang Hong