Most e-learning environments which utilize user feedback or profiles, collect such information based on questionnaires, resulting very often in incomplete answers, and sometimes de...
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Sensors are often employed to monitor continuously changing entities like locations of moving objects and temperature. The sensor readings are reported to a database system, and a...
Reynold Cheng, Dmitri V. Kalashnikov, Sunil Prabha...
Radio Frequency (RF) tomography refers to the process of inferring information about an environment by capturing and analyzing RF signals transmitted between nodes in a wireless se...
Play-on-demand is usually regarded as a feasible access mode for web content (including streaming video, web pages and so on), web services and some Software-As-A-Service (SaaS) a...