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NETGAMES
2003
ACM
14 years 23 days ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
CIKM
2006
Springer
13 years 11 months ago
SaLSa: computing the skyline without scanning the whole sky
Skyline queries compute the set of Pareto-optimal tuples in a relation, i.e., those tuples that are not dominated by any other tuple in the same relation. Although several algorit...
Ilaria Bartolini, Paolo Ciaccia, Marco Patella
GIS
2002
ACM
13 years 7 months ago
Web architectures for scalable moving object servers
The paper describes how the Web can be used as a support for intensive querying and display of large moving objects databases. We present first an architecture for a system which ...
Cédric du Mouza, Philippe Rigaux
ICCS
2005
Springer
14 years 1 months ago
Scalable Hybrid Search on Distributed Databases
We have previously described a hybrid keyword search that combines metadata search with a traditional keyword search over unstructured context data. This hybrid search paradigm pro...
Jungkee Kim, Geoffrey Fox
SPIESR
1996
118views Database» more  SPIESR 1996»
13 years 8 months ago
Performances of Multiprocessor Multidisk Architectures for Continuous Media Storage
Multimedia interfaces increase the need for large image databases, capable of storing and reading streams of data with strict synchronicity and isochronicity requirements. In orde...
Benoit A. Gennart, Vincent Messerli, Roger D. Hers...