In this paper, we discuss two major tradeoffs, spatial and temporal tradeoffs, that appear when applying marketbased computing to multimedia network applications. The former appea...
Clusters of commodity machines have become a popular way of building cheap high performance parallel computers. Many of these designs rely on standard Ethernet networks as a syste...
Francis Vaughan, Duncan A. Grove, Paul D. Coddingt...
— The Datagram Congestion Control Protocol (DCCP) is a new IETF-defined transport protocol for Internet multimedia. The DCCP Congestion Control Identifier 4 (CCID4) was speci...
Subjecting a mobile computing system to wireless network conditions that are realistic yet reproducible is a challenging problem. In this paper, we describe a technique called tra...
Brian Noble, Mahadev Satyanarayanan, Giao Thanh Ng...
Auracle is a networked sound instrument controlled by the voice. Users jam together over the Internet using only a microphone. Throughout the development process, the authors expe...
Kristjan Varnik, Jason Freeman, Chandrasekhar Rama...