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SI3D
1995
ACM
13 years 11 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
ICASSP
2008
IEEE
14 years 2 months ago
Link throughput of multi-channel opportunistic access with limited sensing
—We aim to characterize the maximum link throughput of a multi-channel opportunistic communication system. The states of these channels evolve as independent and identically dist...
Keqin Liu, Qing Zhao
COOPIS
2003
IEEE
14 years 27 days ago
What Must (Not) Be Available Where?
Arranging the distribution of data, objects or components is a critical task that can ultimately affect the performance, integrity and reliability of distributed system. This pape...
Felix Bübl
IEEEPACT
2007
IEEE
14 years 1 months ago
Call-chain Software Instruction Prefetching in J2EE Server Applications
We present a detailed characterization of instruction cache performance for IBM’s J2EE-enabled web server, WebSphere Application Server (WAS). When running two J2EE benchmarks o...
Priya Nagpurkar, Harold W. Cain, Mauricio J. Serra...
ICAT
2007
IEEE
14 years 1 months ago
Exploiting Virtual Objects' Attributes and Avatar's Behavior in DVEs Partitioning
Partitioning constitutes one of the most critical challenges a distributed virtual environment needs to handle and is related to the efficient assignment of the existing entities ...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...