We present an implementation of general FFTs for graphics processing units (GPUs). Unlike most existing GPU FFT implementations, we handle both complex and real data of any size t...
In this work a marker-controlled and regularized watershed segmentation is proposed. Only a few previous studies address the task of regularizing the obtained watershed lines from ...
Xue-Cheng Tai, Erlend Hodneland, Joachim Weickert,...
Design of System-on-Chip (SoC) with regular mesh based Network-on-Chip (NoC) consists of mapping processing cores to routers, and routing of the traffic traces on the topology suc...
Memory management is a critical issue for correctness and performance of hard-real time systems. Java environments usually incorporate high-throughput garbage collection algorithm...
In this paper we present and evaluate a new technique to lower packet-level error rates of application layer connections in wireless ad-hoc networks. In our scheme, data packets s...