Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
In this paper we describe the results of a controlled study of a social game, Magpies, which was built on the Facebook Online Social Network (OSN) and enhanced with contextual soc...
Ben Kirman, Shaun Lawson, Conor Linehan, Francesco...
Abstract— Throughout the world, GSM cellular mobile networks are being upgraded to support the “always-on” General Packet Radio Service (GPRS). Despite the apparent availabil...
Rajiv Chakravorty, Sachin Katti, Ian Pratt, Jon Cr...
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Interactive applications such as email, calendar, and maps are migrating from local desktop machines to data centers due to the many advantages offered by such a computing environ...