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» Performance improvements of real-time crowd simulations
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AINA
2007
IEEE
14 years 2 months ago
Reference Path Ad Hoc Routing Mechanism
The purpose of this work is to present the Reference Path Ad hoc Routing (REPAR) mechanism, which has been designed to optimize the performance of reactive ad hoc routing protocol...
Fabricio L. Figueiredo, Paulo Cardieri, Marcel C. ...
MOBICOM
1996
ACM
14 years 21 days ago
Reducing Processor Power Consumption by Improving Processor Time Management in a Single-user Operating System
The CPU is one of the major power consumers in a portable computer, and considerable power can be saved by turning off the CPU when it is not doing useful work. In Apple's Ma...
Jacob R. Lorch, Alan Jay Smith
SIGGRAPH
1997
ACM
14 years 23 days ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
CVIU
2007
108views more  CVIU 2007»
13 years 8 months ago
A real-time hand tracker using variable-length Markov models of behaviour
We present a novel approach for visual tracking of structured behaviour as observed in human–computer interaction. An automatically acquired variable-length Markov model is used...
Nikolay Stefanov, Aphrodite Galata, Roger J. Hubbo...
EUROPAR
2006
Springer
14 years 7 days ago
DOH: A Content Delivery Peer-to-Peer Network
Many SMEs and non-profit organizations suffer when their Web servers become unavailable due to flash crowd effects when their web site becomes popular. One of the solutions to the ...
Jimmy Jernberg, Vladimir Vlassov, Ali Ghodsi, Seif...