Sciweavers

65 search results - page 8 / 13
» Performance improvements of real-time crowd simulations
Sort
View
CORR
2010
Springer
195views Education» more  CORR 2010»
13 years 8 months ago
Dynamic management of transactions in distributed real-time processing system
Managing the transactions in real time distributed computing system is not easy, as it has heterogeneously networked computers to solve a single problem. If a transaction runs acr...
Y. Jayanta Singh, Yumnam Somananda Singh, Ashok Ga...
SI3D
2012
ACM
12 years 4 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
SWARM
2008
SPRINGER
13 years 8 months ago
Massively multi-robot simulation in stage
Abstract Stage is a C++ software library that simulates multiple mobile robots. Stage version 2, as the simulation backend for the Player/Stage system, may be the most commonly use...
Richard Vaughan
WSC
2008
13 years 11 months ago
Reducing Emergency Department overcrowding - five patient buffer concepts in comparison
Emergency Department (ED) overcrowding is a common medical care issue in the United States and other developed nations. One major cause of ED crowding are holding patients waiting...
Erik Michael Wilhelm Kolb, Jordan Peck, Sebastian ...
ICCV
2009
IEEE
1190views Computer Vision» more  ICCV 2009»
15 years 1 months ago
You'll never walk alone: modeling social behavior for multi-target tracking
Object tracking typically relies on a dynamic model to predict the object’s location from its past trajectory. In crowded scenarios a strong dynamic model is particularly impo...
S. Pellegrini, A. Ess, K. Schindler, L. van Gool