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VRCAI
2004
ACM
14 years 2 months ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
SIGGRAPH
2010
ACM
14 years 1 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
QOFIS
2001
Springer
14 years 1 months ago
Constrained TCP-Friendly Congestion Control for Multimedia Communication
With the lack of admission control and resource reservation mechanisms in the Internet, overload situations can only be avoided by having the end systems deploying congestion cont...
Dorgham Sisalem, Adam Wolisz
AFRIGRAPH
2003
ACM
14 years 8 days ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
BMCBI
2006
85views more  BMCBI 2006»
13 years 8 months ago
Identification of physicochemical selective pressure on protein encoding nucleotide sequences
Background: Statistical methods for identifying positively selected sites in protein coding regions are one of the most commonly used tools in evolutionary bioinformatics. However...
Wendy S. W. Wong, Raazesh Sainudiin, Rasmus Nielse...