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» Performance of Optical Flow Techniques on Graphics Hardware
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SI3D
2005
ACM
14 years 1 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
SI3D
1999
ACM
14 years 4 days ago
Applications of pixel textures in visualization and realistic image synthesis
With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality render...
Wolfgang Heidrich, Rüdiger Westermann, Hans-P...
IGARSS
2009
13 years 5 months ago
High Performance Computing for Hyperspectral Image Analysis: Perspective and State-of-the-art
The main purpose of this paper is to describe available (HPC)based implementations of remotely sensed hyperspectral image processing algorithms on multi-computer clusters, heterog...
Antonio Plaza, Qian Du, Yang-Lang Chang
CGO
2005
IEEE
14 years 1 months ago
Superword-Level Parallelism in the Presence of Control Flow
In this paper, we describe how to extend the concept of superword-level parallelization (SLP), used for multimedia extension architectures, so that it can be applied in the presen...
Jaewook Shin, Mary W. Hall, Jacqueline Chame
CODES
2008
IEEE
14 years 2 months ago
Distributed flit-buffer flow control for networks-on-chip
The combination of flit-buffer flow control methods and latency-insensitive protocols is an effective solution for networks-on-chip (NoC). Since they both rely on backpressure...
Nicola Concer, Michele Petracca, Luca P. Carloni