We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
In this paper, we describe a novel method for searching and comparing 3D objects. The method encodes the geometric and topological information in the form of a skeletal graph and ...
H. Sundar, Deborah Silver, Nikhil Gagvani, Sven J....
A structured approach to parallel programming allows to construct applications by composing skeletons, i.e., recurring patterns of task- and data-parallelism. First academic and co...
Autonomous mobile programs (AMPs) offer a novel decentralised load management technology where periodic use is made of cost models to decide where to execute in a network. In this...
We perform the task of shape recognition using a skeleton based method. Skeleton of the shape is considered as a free tree and is represented by a connectivity graph. Geometric fea...
Hamidreza Zaboli, Mohammad Rahmati, Abdolreza Mirz...