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AUSAI
2010
Springer
13 years 7 months ago
Evolutionary Non Photo-Realistic Animations with Triangular Brushstrokes
Abstract. We have developed a method for generating non photorealistic animations of a target image. The animations start as a random collection of triangular strokes on a canvas a...
Ashkan Izadi, Victor Ciesielski, Marsha Berry
ICSE
2008
IEEE-ACM
14 years 10 months ago
On the automation of fixing software bugs
Software Testing can take up to half of the resources of the development of new software. Although there has been a lot of work on automating the testing phase, fixing a bug after...
Andrea Arcuri
CGO
2009
IEEE
14 years 5 months ago
Automatic Feature Generation for Machine Learning Based Optimizing Compilation
Recent work has shown that machine learning can automate and in some cases outperform hand crafted compiler optimizations. Central to such an approach is that machine learning tec...
Hugh Leather, Edwin V. Bonilla, Michael O'Boyle
EVOW
2009
Springer
14 years 4 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
GECCO
2005
Springer
132views Optimization» more  GECCO 2005»
14 years 3 months ago
A statistical learning theory approach of bloat
Code bloat, the excessive increase of code size, is an important issue in Genetic Programming (GP). This paper proposes a theoretical analysis of code bloat in the framework of sy...
Sylvain Gelly, Olivier Teytaud, Nicolas Bredeche, ...