Sciweavers

596 search results - page 105 / 120
» Person De-identification in Videos
Sort
View
FUNGAMES
2010
13 years 8 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
PVLDB
2008
205views more  PVLDB 2008»
13 years 7 months ago
Making SENSE: socially enhanced search and exploration
Online communities like Flickr, del.icio.us and YouTube have established themselves as very popular and powerful services for publishing and searching contents, but also for ident...
Tom Crecelius, Mouna Kacimi, Sebastian Michel, Tho...
FGR
2011
IEEE
205views Biometrics» more  FGR 2011»
12 years 11 months ago
High resolution face sequences from a PTZ network camera
Abstract— We propose here to acquire high resolution sequences of a person’s face using a pan-tilt-zoom (PTZ) network camera. This capability should prove helpful in forensic a...
Thang Ba Dinh, Nam Vo, Gérard G. Medioni
CHI
2004
ACM
14 years 8 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2003
ACM
14 years 8 months ago
The digital set-top box as a virtual channel provider
This research is based on the realization that the desktop computing paradigm is not appropriate for television, because it is adapted to fundamentally different user aspirations ...
Konstantinos Chorianopoulos