A novel measure for automatically quantifying the amount of interpersonal influence present in face-toface conversations is proposed based on the visualattention patterns of the p...
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Video-mediated communication systems such as teleconferencing and videophone have become popular. As with face-to-face communication, non-verbal cues such as gaze, facial expressi...
Physical proximity and appearance guide people to interact with each other in different ways [1,6]. However, in Video-Mediated Communication (VMC), these are distorted in various ...
The physical nature of the classroom means that children are continually divided into small groups. The present study examined collaboration on a story creation task using technol...
Danae Stanton, Victor Bayon, Camilla Abnett, Sue C...