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NPL
2000
105views more  NPL 2000»
13 years 9 months ago
Online Interactive Neuro-evolution
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future...
Adrian K. Agogino, Kenneth O. Stanley, Risto Miikk...
AAI
1999
147views more  AAI 1999»
13 years 9 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson
IJCV
2002
219views more  IJCV 2002»
13 years 9 months ago
View-Invariant Representation and Recognition of Actions
Analysis of human perception of motion shows that information for representing the motion is obtained from the dramatic changes in the speed and direction of the trajectory. In thi...
Cen Rao, Alper Yilmaz, Mubarak Shah
AI
1999
Springer
13 years 9 months ago
Topological Inference of Teleology: Deriving Function from Structure via Evidential Reasoning
Reasoning about the physical world is a central human cognitive activity. One aspect of such reasoning is the inference of function from the structure of the artifacts one encount...
John O. Everett
ALIFE
1999
13 years 9 months ago
An Approach to Biological Computation: Unicellular Core-Memory Creatures Evolved Using Genetic Algorithms
A novel machine language genetic programming system that uses one-dimensional core memories is proposed and simulated. The core is compared to a biochemical reaction space, and in ...
Hikeaki Suzuki