Sciweavers

4911 search results - page 965 / 983
» Personal Learning Environments
Sort
View
CF
2009
ACM
14 years 1 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
IMC
2006
ACM
14 years 1 months ago
Malware prevalence in the KaZaA file-sharing network
In recent years, more than 200 viruses have been reported to use a peer-to-peer (P2P) file-sharing network as a propagation vector. Disguised as files that are frequently exchan...
Seungwon Shin, Jaeyeon Jung, Hari Balakrishnan
PARA
2000
Springer
13 years 11 months ago
JavaGrande - High Performance Computing with Java
The JavaGrande Forum is a group of users, researchers, and interested parties from industry. The Forum members are either trying to use Java for resource-intensive applications or ...
Michael Philippsen, Ronald F. Boisvert, Vladimir G...
AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
CVPR
2005
IEEE
14 years 9 months ago
Activity Recognition and Abnormality Detection with the Switching Hidden Semi-Markov Model
This paper addresses the problem of learning and recognizing human activities of daily living (ADL), which is an important research issue in building a pervasive and smart environ...
Thi V. Duong, Hung Hai Bui, Dinh Q. Phung, Svetha ...