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FPLAY
2008
13 years 8 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
GAMEON
2009
13 years 4 months ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
SOCIALCOM
2010
13 years 1 months ago
Learning Influence Propagation of Personal Blogs with Content and Network Analyses
Weblogs (blogs) serve as a gateway to a large blog reader population, so blog authors can potentially influence a large reader population by expressing their thoughts and expertise...
Il-Chul Moon, Dongwoo Kim, Yohan Jo, Alice H. Oh
ICPR
2006
IEEE
14 years 8 months ago
Detection-Assisted Initialization, Adaptation and Fusion of Body Region Trackers for Robust Multiperson Tracking
In this paper, we present a system for simultaneous tracking of multiple persons in a smartroom using multiple cameras. Robust person tracks are created, continuously adapted, and...
Keni Bernardin, Alexander Elbs, Rainer Stiefelhage...
WSDM
2010
ACM
236views Data Mining» more  WSDM 2010»
14 years 4 months ago
Personalized Click Prediction in Sponsored Search
Sponsored search is a multi-billion dollar business that generates most of the revenue for search engines. Predicting the probability that users click on ads is crucial to sponsor...
Erick Cantú-Paz, Haibin Cheng