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CGVR
2007
15 years 5 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
WWW
2005
ACM
16 years 5 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
MOBISYS
2009
ACM
16 years 5 months ago
EnTracked: energy-efficient robust position tracking for mobile devices
An important feature of a modern mobile device is that it can position itself. Not only for use on the device but also for remote applications that require tracking of the device....
Mikkel Baun Kjærgaard, Jakob Langdal, Torben...
PARA
2004
Springer
15 years 9 months ago
Supporting Location-Aware Distributed Applications on Mobile Devices
ct The Wireless World Research Forum (WWRF) has identified ambient-awareness and device diversity as two key properties of applications and services in future mobile systems [1]. ...
Cristiano di Flora, Massimo Ficco, Stefano Russo
MOBISYS
2004
ACM
16 years 4 months ago
Tracking Moving Devices with the Cricket Location System
We study the problem of tracking a moving device under two indoor location architectures: an active mobile architecture and a passive mobile architecture. In the former, the infra...
Adam Smith, Hari Balakrishnan, Michel Goraczko, Ni...