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DIGRA
2003
Springer
14 years 24 days ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
SIGMETRICS
2003
ACM
165views Hardware» more  SIGMETRICS 2003»
14 years 24 days ago
A hybrid systems modeling framework for fast and accurate simulation of data communication networks
In this paper we present a general hybrid systems modeling framework to describe the flow of traffic in communication networks. To characterize network behavior, these models use...
Stephan Bohacek, João P. Hespanha, Junsoo L...
ATAL
2010
Springer
13 years 8 months ago
Modeling collision avoidance behavior for virtual humans
In this paper, we present a new trajectory planning algorithm for virtual humans. Our approach focuses on implicit cooperation between multiple virtual agents in order to share th...
Stephen J. Guy, Ming C. Lin, Dinesh Manocha
WAIM
2009
Springer
14 years 2 months ago
Personalized Delivery of On-Line Search Advertisement Based on User Interests
Search engine advertising has become the main stream of online advertising system. In current search engine advertising systems, all users will get the same advertisement rank if t...
Guangyi Xiao, Zhiguo Gong
SAC
2008
ACM
13 years 7 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...