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» Personality and collaborative learning experience
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CVPR
2010
IEEE
14 years 1 months ago
Adaptive Generic Learning for Face Recognition from a Single Sample per Person
Real-world face recognition systems often have to face the single sample per person (SSPP) problem, that is, only a single training sample for each person is enrolled in the datab...
Yu Su, Shiguang Shan, Xilin Chen, wen Gao
IAT
2010
IEEE
13 years 6 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
CANDC
2005
ACM
13 years 10 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
AMFG
2007
IEEE
283views Biometrics» more  AMFG 2007»
14 years 5 days ago
Learning Personal Specific Facial Dynamics for Face Recognition from Videos
In this paper, we present an effective approach for spatiotemporal face recognition from videos using an Extended set of Volume LBP (Local Binary Pattern features) and a boosting s...
Abdenour Hadid, Matti Pietikäinen, Stan Z. Li
ISCI
2002
106views more  ISCI 2002»
13 years 7 months ago
TICLE: using multimedia multimodal guidance to enhance learning
Tangible Interfaces for Collaborative Learning Environments (TICLE) explores new ways that multimedia can enhance education without becoming the focus of the educational experienc...
Lori L. Scarlatos