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» Personalization and visualization on handheld devices
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CHI
2004
ACM
14 years 7 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
AVI
2006
13 years 9 months ago
Mobility agents: guiding and tracking public transportation users
Increasingly, public transportation systems are equipped with Global Positioning Systems (GPS) connected to control centers through wireless networks. Controllers use this infrast...
Alexander Repenning, Andri Ioannidou
HCI
2007
13 years 9 months ago
Real-Time Stereoscopic Conversion with Adaptable Viewing Distance at Personal Stereoscopic Viewing Devices
This paper proposes the real-time stereoscopic conversion method with adaptable viewing distance by the viewer’s eye detection at personal stereoscopic viewing devices. The dista...
Ilkwon Park, Hyeran Byun
ACMACE
2008
ACM
13 years 9 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
HCI
2009
13 years 5 months ago
Enhancing the Accessibility of Maps with Personal Frames of Reference
Abstract. The visualization of geographic information requires large displays. Even large screens can be insufficient to visualize e.g. a long route in a scale, such that all decis...
Falko Schmid