Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
In this paper we discuss our performance titled Radio Healer. This performance reflects upon the indigenous cultural implications of consumer technologies such as the Internet, mo...
The proliferation of different kinds of mobile devices, ranging from personal wireless devices, such as PDAs and smart phones, to small notebooks, is enabling ubiquitous personal ...
Gerardo Canfora, Giuseppe Di Santo, Gabriele Ventu...
We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
: This paper presents ARCHEOGUIDE, a novel system offering augmented reality tours in archaeological sites. The system is based on wearable and mobile computers, networking technol...
Vassilios Vlahakis, John Karigiannis, Manolis Tsot...