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NETGAMES
2004
ACM
15 years 9 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
WMASH
2004
ACM
15 years 9 months ago
Proximity services supporting network virtual memory in mobile devices
Wireless networked embedded terminals like personal digital assistants, cell-phones or sensor nodes are typically memory constrained devices. This limitation prevents the developm...
Emanuele Lattanzi, Andrea Acquaviva, Alessandro Bo...
WS
2004
ACM
15 years 9 months ago
Security considerations for IEEE 802.15.4 networks
The IEEE 802.15.4 specification outlines a new class of wireless radios and protocols targeted at low power devices, personal area networks, and sensor nodes. The specification ...
Naveen Sastry, David Wagner
136
Voted
EGOV
2004
Springer
15 years 9 months ago
M-GIS - Mobile and Interoperable Access to Geographic Information
This paper describes an architecture which can be used to access geographic information from mobile devices with limited display and processing characteristics, such as Personal Di...
Jorge Cardoso, Artur Rocha, João Correia Lo...
HUC
2004
Springer
15 years 9 months ago
Reminding About Tagged Objects Using Passive RFIDs
People often misplace objects they care about. We present a system that generates reminders about objects left behind by tagging those objects with passive RFID tags. Readers posit...
Gaetano Borriello, Waylon Brunette, Matthew Hall, ...