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ISWC
2003
IEEE
14 years 2 months ago
Personal Position Measurement Using Dead Reckoning
This paper compares position measurement techniques using dead reckoning. We are seeking to find a technique which is suitable for use by pedestrians, and have compared a number ...
Cliff Randell, Chris Djiallis, Henk L. Muller
WECWIS
2002
IEEE
131views ECommerce» more  WECWIS 2002»
14 years 1 months ago
Mining Client-Side Activity for Personalization
“Garbage in. garbage out” is a well-known phrase in computer analysis, and one that comes to mind when mining Web data to draw conclusions about Web users. The challenge is th...
Kurt D. Fenstermacher, Mark Ginsburg
ICSM
1994
IEEE
14 years 1 months ago
Domain-Retargetable Reverse Engineering II: Personalized User Interfaces
The user interface is an integral part of any application. This is especially true for reverse engineering environments, since the understanding process depends both on the user&#...
Scott R. Tilley
AAAI
2007
13 years 11 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
TOCS
1998
209views more  TOCS 1998»
13 years 8 months ago
UFO: A Personal Global File System Based on User-Level Extensions to the Operating System
ile system abstractions, they all require either changes to the operating system or modifications to standard libraries. The article gives a detailed performance analysis of our ap...
Albert Alexandrov, Maximilian Ibel, Klaus E. Schau...