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MIDDLEWARE
2004
Springer
14 years 29 days ago
Adapting asynchronous messaging middleware to ad hoc networking
The characteristics of mobile environments, with the possibility of frequent disconnections and fluctuating bandwidth, have forced a rethink of traditional middleware. In particu...
Mirco Musolesi, Cecilia Mascolo, Stephen Hailes
HICSS
2003
IEEE
110views Biometrics» more  HICSS 2003»
14 years 27 days ago
Individual and Team Contexts in a Design Process
The paper discusses the role of context in a collaborative design process, with a web-based environment for distributed architecture - engineering - construction teamwork. During ...
Patrick Brézillon
EUROPAR
2009
Springer
14 years 2 months ago
POGGI: Puzzle-Based Online Games on Grid Infrastructures
Massively Multiplayer Online Games (MMOGs) currently entertain millions of players daily. To keep these players online and generate revenue, MMOGs are currently relying on manually...
Alexandru Iosup
AGILEDC
2007
IEEE
14 years 1 months ago
Large Build Teams: Help or Hindrance?
Should we use build and deployment teams on large projects? Build and deployment work often emerges as a specialization on project teams. This specialization becomes important on ...
Julian Simpson, Shane Duan
IPPS
2007
IEEE
14 years 1 months ago
Green Supercomputing in a Desktop Box
The advent of the Beowulf cluster in 1994 provided dedicated compute cycles, i.e., supercomputing for the masses, as a cost-effective alternative to large supercomputers, i.e., su...
Wu-chun Feng, Avery Ching, Chung-Hsing Hsu