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» Personalization of Content in Virtual Exhibitions
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WWW
2005
ACM
14 years 8 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
IUI
2004
ACM
14 years 23 days ago
Tailored audio augmented environments for museums
The paper deals with the design of an intelligent user interface augmenting the user experience in a museum domain, by providing and immersive audio environment. We focus on the i...
Lucia Terrenghi, Andreas Zimmermann
UIC
2007
Springer
14 years 1 months ago
Ontology-Based Semantic Recommendation for Context-Aware E-Learning
Nowadays, e-learning systems are widely used for education and training in universities and companies because of their electronic course content access and virtual classroom partic...
Zhiwen Yu, Yuichi Nakamura, Seiie Jang, Shoji Kaji...
COMCOM
2007
103views more  COMCOM 2007»
13 years 7 months ago
MPEG-21 digital items to support integration of heterogeneous multimedia content
The MELISA system is a distributed platform for multi-platform sports content broadcasting, providing end users with a wide range of real-time interactive services during the spor...
Kostas Karpouzis, Ilias Maglogiannis, Emmanuel Pap...
CHI
2003
ACM
14 years 7 months ago
Designing social presence of social actors in human computer interaction
This study examines the interaction effect between user factors and media factors on feelings of social presence which are critical in the design of virtual reality systems and hu...
Kwan Min Lee, Clifford Nass