Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
The paper deals with the design of an intelligent user interface augmenting the user experience in a museum domain, by providing and immersive audio environment. We focus on the i...
Nowadays, e-learning systems are widely used for education and training in universities and companies because of their electronic course content access and virtual classroom partic...
The MELISA system is a distributed platform for multi-platform sports content broadcasting, providing end users with a wide range of real-time interactive services during the spor...
This study examines the interaction effect between user factors and media factors on feelings of social presence which are critical in the design of virtual reality systems and hu...