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AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
MTA
2008
134views more  MTA 2008»
13 years 7 months ago
A survey of content based 3D shape retrieval methods
Recent developments in techniques for modeling, digitizing and visualizing 3D shapes has led to an explosion in the number of available 3D models on the Internet and in domain-spe...
Johan W. H. Tangelder, Remco C. Veltkamp
BMCBI
2010
219views more  BMCBI 2010»
13 years 2 months ago
BiologicalNetworks 2.0 - an integrative view of genome biology data
Background: A significant problem in the study of mechanisms of an organism's development is the elucidation of interrelated factors which are making an impact on the differe...
Sergey Kozhenkov, Yulia Dubinina, Mayya Sedova, Am...
TDSC
2010
119views more  TDSC 2010»
13 years 2 months ago
On the General Applicability of Instruction-Set Randomization
We describe Instruction-Set Randomization (ISR), a general approach for safeguarding systems against any type of code-injection attack. We apply Kerckhoffs' principle to creat...
Stephen W. Boyd, Gaurav S. Kc, Michael E. Locasto,...
IEEEARES
2009
IEEE
14 years 2 months ago
Capturing Information Flow with Concatenated Dynamic Taint Analysis
Dynamic taint analysis (DTA) is a technique used for tracking information flow by propagating taint propagation across memory locations during program execution. Most implementat...
Hyung Chan Kim, Angelos D. Keromytis, Michael Covi...